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Aladdin

Aladdin (アラジン Arajin) was developed for the SNES and published by Capcom separately from Virgin’s version, since Capcom still held Disney licensing rights for Nintendo consoles at the time of the film’s release. Although the game is still a side-scrolling platformer, it is significantly different in both presentation and gameplay. Similarly following the movie’s storyline, players control Aladdin as he jumps on enemies, vaults off stumps and performs various acrobatic feats to get through levels. Throughout the level, Aladdin can collect apples to throw at enemies and golden scarabs which unlock bonus stages. Throughout each level there are various diamonds (collecting all within a level also unlocking bonus stages), with players able to unlock an extra challenge if they collect 70 red diamonds. The game was later ported to the Game Boy Advance with extra stages, though all the songs based directly on the original movie were replaced with new music, possibly because of copyright reasons. It was also unofficially ported to the NES in 1995 by Hummer Team.

For years, Jafar, the Sultan’s evil advisor has sought a magic treasure – a single lamp that holds the key to the greatest power in the world. With this goal in sight, Jafar learns that only one person in the world can claim the magic lamp from the dreaded Cave of Wonders – one whose rags hide a heart that is pure – a diamond in the rough!
Join Aladdin and his pet monkey Abu, as they race through the marketplace toward their date with destiny. Watch as Jafar tricks our hero and his friend into retrieving the lamp from the dangerous Cave of Wonders. But Aladding and Abu outwit Jafar, releading the power of a wacky blue Genie! Aladdin will have the chance to spoil Jafar’s devious plans and win the hand of the beautiful princess Jasmine. But it will take more than magic to make his wishes come true…

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